Level Designer

Open worldwide
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Why you can actually get this job

Structured scope is worldwide and the body states no work-authorisation, presence, language or timezone requirement the target user cannot meet.

“Worldwide” Geographic scope — No location restrictions stated — worldwide.
“Source-provided allowed countries: (none — worldwide)” Geographic scope — Structured source scope is worldwide and nothing in the body contradicts it.

About the role

Hitapps is a GameDev company specializing in Puzzle Games. We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games section.

Our culture is built on transparency, we are results-oriented and respect the improvement.

Currently, we are in search of a talented Level Designer to drive our new products.

Your Role

  • Design and build levels for mobile games from initial concept to final in-engine implementation;
  • Monitor and interpret level performance metrics;
  • Tune difficulty curves to maintain engagement across player skill segments, balancing challenge with accessibility;
  • Run and participate in playtests; collect, structure, and act on feedback from both internal sessions and real players;
  • Participate in A/B tests on level content and mechanics, analyse results and apply learnings to future designs;
  • Maintain up-to-date level design documentation, style guides, and design rationale for the team;
  • Propose and prototype new challenge types, obstacles, and interactive elements that fit within the game's genre and monetization mode.
  • What makes you a perfect fit?
  • Relevant work experience in similar positions for at least 3 years in the game development industry;
  • Solid understanding of game flow, difficulty progression, and player retention principles;
  • Ability to read analytics dashboards, draw actionable conclusions, and translate them into design changes;
  • Systems thinking: the ability to see a level as an interconnected set of mechanics, pacing beats, and player goals;
  • A portfolio containing shipped levels, paper designs, or documented design rationale — required for consideration;
  • Strong communication skills and comfort working in cross-functional teams with short iteration cycles.

What we offer

Competitive compensation

  • 100% recovering for vacations, sick leaves;
  • 12 additional paid day offs per year;
  • Budget for personal education, language courses & sports activities;
  • Conference attendance: you can join top industry events;
  • Zero bureaucracy and a supportive, transparent culture.

Let’s create hits together!

Originally posted on Himalayas

Apply now ↗

Opens the original posting, where you apply.

At a glance

  • EmploymentNot stated in posting
  • Hiring scopeOpen worldwide
  • SalaryNot disclosed
  • Posted18d ago

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